Esports Calibration · Vector Lab Whitepaper
Counter-Strike 2 to Valorant Aim Conversion: 1:1 Pixel Mapping
Step-by-step mathematical guide to matching your exact field of view (FOV) and cm/360 rotation between Source 2 and Unreal Engine 4/5.
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Elena Rostova (Esports Analyst)
Verified Peripheral Engineer
· 5 min read
Counter-Strike 2 to Valorant Aim Conversion: 1:1 Pixel Mapping
Switching between CS2 and Valorant often feels disjointed because of subtle differences in camera Field of View (FOV) and mouse yaw constants.
The Exact Yaw Constant
- Counter-Strike 2 (Source 2 engine): Default Yaw =
0.022°per count. - Valorant (Unreal Engine): Default Yaw =
0.07°per count.
Conversion Factor = 0.07 / 0.022 ≈ 3.18181818
Practical Conversion Rules
- From CS2 to Valorant:
Valorant Sens = CS2 Sens / 3.1818 - From Valorant to CS2:
CS2 Sens = Valorant Sens × 3.1818
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Elena Rostova (Esports Analyst)
Researches human-computer interaction, optical sensor telemetry, and esports hardware performance at Vector Precision Labs.