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Counter-Strike 2 to Valorant Aim Conversion: 1:1 Pixel Mapping

Step-by-step mathematical guide to matching your exact field of view (FOV) and cm/360 rotation between Source 2 and Unreal Engine 4/5.

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Elena Rostova (Esports Analyst)
Verified Peripheral Engineer
· 5 min read

Counter-Strike 2 to Valorant Aim Conversion: 1:1 Pixel Mapping

Switching between CS2 and Valorant often feels disjointed because of subtle differences in camera Field of View (FOV) and mouse yaw constants.

The Exact Yaw Constant

  • Counter-Strike 2 (Source 2 engine): Default Yaw = 0.022° per count.
  • Valorant (Unreal Engine): Default Yaw = 0.07° per count.
Conversion Factor = 0.07 / 0.022 ≈ 3.18181818

Practical Conversion Rules

  • From CS2 to Valorant: Valorant Sens = CS2 Sens / 3.1818
  • From Valorant to CS2: CS2 Sens = Valorant Sens × 3.1818
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Elena Rostova (Esports Analyst)

Researches human-computer interaction, optical sensor telemetry, and esports hardware performance at Vector Precision Labs.